On top of this, the culture of Japan is also completely separate from most of the countries to which its translated/ localized games are sent. Therefore, when translating a game from Japanese into any other language, you're …
AGM Blog (EN): Video Game Localization
Software localization implies more than just the mere translation of the product’s user interface. Companies require that their software to be adapted to the culture of the target country, so that they can reach a larger audience.
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Brenna Halas » Blog Archive » The Importance of Software Localization
TOKYO: Globalization theorist Roland Robertson argues eloquently about glocalization—a genius blend of words between “globalization” and “ localization ” which attracted the attention of many Japanese business people in the late 1980s.
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Glocalization 2: Global thinking is best done at the local level | The …
Localization tactics are applicable to both China and Japan. “If you want to communicate successfully with Chinese, you need to learn Chinese and their culture
This decision came as a surprise even to the Chinese Ministry of Culture (MoC) who expressed shock upon hearing the news. In summary, it is important for localization professionals not only to be focused on the technical …
Localization & Language Laws « Localization, Localisation
Companies invest vast amount of money to develop and fine-tune their image and message in English; translation requires equal attention and effort to convey the subtleties and connotations of the branding message to the global market. The translation and interpretation is a sophisticated industry, which requires knowledge, understanding the culture, localization , lifestyle and goals of the clients. It is also combination of science, art and a touch of physiology
Localization is the attempt to target content to a specific audience by emphasizing certain aspects of the meaning or trying to relate it to aspects of the culture of the target audience, such as using colors or formatting styles specific to a … rise in popularity of Japanese comics among American teenagers (which are not exactly easy to read if you aren't used to them), or the popularity of sushi among people who have never visited Japan and may have never even known
Yakuza 3 is set in Japan , made in Japan and for the Japanese so I don’t quite understand how removing content that is culturally relevant to not just the game, but was the developers intent to recreate the culture of Japan .
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Yakuza 3 loses hostess clubs, quiz game in Western release