The parts we ended up taking out were parts that we felt wouldn’t make sense (like a Japanese history quiz game) or wouldn’t resonate as much (such as the concept of a hostess club),” a Sega representative explained to IGN. …
Coming from an IGN interview with Nintendo's Senior Localization Manager Nate Bildorf… On working on Mario and Luigi: Superstar Saga “[Back then] we would actually get final Japanese code and be able to play it and
Believe it or not, the final version is much better.
Read more from the original source:
SFIV Theme Song: English Localization (First Pass)