Japanese developer CAVE is famous for its hardcore “bullet hell” shooters — at least among importers, because the console versions of those shooters have never been localized . Nobody’s been crazy enough to put the time and money into one of the super-hard ….
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Cave's Deathsmiles bringing bullet hell to North America via Aksys
You can always screw up dubs… the only way you can screw up dubs if you use it as an excuse to re-write the script (see the us localization of the live action Casshern for a case study on how to do it wrong). Reply
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Japanese gamers split on subtitles vs. dubs for Western games